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Plagio

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Plagio

This is a multi-player game to promote creative writing: participants have to come up with a plausible continuation of a beginning of a sentence taken from a book, and have to guess the original continuation among those being suggested.

The game has been extended to fit a classroom setting where the teacher enters the beginning of a sentence and the students propose plausible continuations. In addition, to the “continuation” exercise, the teacher can also use the same game paradigm to undergo “fill-the-gap” exercises and “translations” exercises.

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Federico Sangati
Freelancer and Researcher in Computational Linguistics, NLP, Conversational AI

My research interests include computational linguistics, NLP, AI, ChatBots.