This is a multi-player game to promote creative writing, based on Plagio: participants have to come up with a plausible continuation of a beginning of a sentence taken from a book, and have to guess the original continuation among those being suggested.
The game has been extended to fit a classroom setting where the teacher enters the beginning of a sentence and the students propose plausible continuations. In addition, to the “continuation” exercise, the teacher can also use the same game paradigm to undergo “fill-the-gap” exercises and “translations” exercises.
Tha game could be integrated in the future to incorporate LLMs which compete against humans or themselves. This framework could then be used to evaluate the quality of LLMs in sentence completion tasks.